A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now say, 30% shield hardening cuts Disruptor damage by a third. 6x Crystal plating - 1650 HP. 7 throwing this strategy out the window. Please don't talk to me about hardening. I recently fought the Unbidden, which I hadn't done in a long time. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. My ships slots are half armor, 25% crystal, 25% shields. You don't. So the Whirlwind Missiles and Strike Craft both pierce shields. It just combats against detection checks. Let's div. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. update ESC Unbidden spawn logic. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Armor does not reduce damage to shields. One does not ‘beat’ the Great Khan… the Great Khan beats you. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Sentient livestock is still just livestock. You need ship components to be worth. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. You can also build farms on tiles without food bonus if necessary. 75 to armor and 6. 9 ‘Caelum’ Patch. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. All shield points are negated when using stealth. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Refire rate and general stats have been adjusted. That’s 17. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. 6 beta for Extra Ship Components:. Just had a random thought here. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. In case of 50%. Zro is also used for Psionic Shields - effectively T7 shielding. I will make sure to explain this a bit better when its time. Third, buff the hardening components. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Their faces are melting so lovely and the screams music to my ears. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 6 beta for Extra Ship Components: NEXT mod. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. 1 daily regen (2. Was wondering if this also applies to archeo. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. 25 days. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Stellaris. Stellaris. The Stellaris 3. Total HP = 2853 with 5. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Ironically, there is an advanced armor option known as Dragonscale Armor. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. . These are also stack. I was able to see that they now have 50% shield hardening (which makes sense to me. I like shattered ring. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Megacannon is 40% more DPS and 1. So if that's what your enemies are running they're worth it, and if not, they're. 02 DPS to be fair. g. 95. 25) gets tanked instead (meaning. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. The. Their ships are primarily shield based, with no/minimal armour and hull. It means it ignores shield and does damage. Time to load it up with armor and plasma! 12. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. 6 “Orion” update includes many changes to combat. Small ships can't do it. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. #2. is it worth it do you think?Related Topics. I think that crisis, FE, AE, leviathans should have hardening. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. :- ( (building a new fleet is much. mcb0001. 1x regenerative hull tissue. Q1. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. R5: Found a choke point on a pulsar that gives 100% shield nullification. Update: Mar 19 @ 1:39am. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6. Equip an ancient suspension field 2. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. You should also be able to trade for food if need be. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Q2. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. It averages at 850. Nov 16, 2023PitiRR. The Stellaris 3. Description. Tactics Forever, before the dev put it on Steam and then gave up on it. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Torpedoes got full shield penetration until ships get shield hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Losing 100 Ar or 125 Sh to get 65 Hull. Side bonus of 80% shield hardening and 400 extra armor and shields. 6. There's not really that much you need in terms of utility components. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. It averages at 850. It is developed by Paradox Development Studio and published by Paradox. The juggernaut is different because it can rotate so the arc emitters can always fire. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. And Unbidden anchors now give their ships shield hardening and boost shield regen. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Active Wikis. . Torpedoes got full shield penetration until ships get shield hardening. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Save file editing has to work too. I think there is a slider in the options menu to scale the UI. Not on corvettes though. Destroyers are around 2k health and 50% evasion. Stellaris Real-time strategy Strategy video game Gaming. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. g, 100% penetration vs 75% hardening means 25% of the damage goes through. For individual ship designs, I set a theme for each one. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 100% Shield penetration = Ignores shields (no damage at all to shields). You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 1 jump drive range to ships in the system. There are 6 players and idealy we would like to stop after 5-8 hours. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. . +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Armor/shield hardening is a counter for weapons that bypass that defense. 6 Badges. The other version is "%chance to reduce any damage from penetrating at all". Their fleets tend to follow their overlord's. • 20 days ago. Armor a in the presence of armor penetration p reduces hull damage by a percentage. 50% shield hardening. Darvin3. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Don't forget to turn. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Just what it say on the tin. It just misses an icon. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. invol713 • 5 yr. Shield capacitor gives +10% for more shield (2x repeatables) vs. In this video I test out the new Armor Hardeners which is part of the new 3. 1 comment. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 to hull, 18. except corvettes since they only have 3 slots, they use 2 armor 1 shield. There are few weapons in the galaxy that can penetrate the hulls of. . When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Active Wikis. It's comparable to shield regen on fortresses. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. As accidental fly into a pulsar system means if you have the other way you get wrecked. 5 days. I fly with a combination of torpedoes and stormfire cannons. This mod adds base hardening to shields and armor, increasing with their tier. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 418K subscribers in the Stellaris community. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Stellaris. Observe the full damage going through shield. ago. Its just farming. It becomes available for use if all three parts of the Refractive Bulwark. 25 to shield. A quick search reveals that shield hardening apparently stacks. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Maybe they won't attack next time. The shield regen is just insane and my. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. ago. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 85 -1 = 1. Losing 100 Ar or 125 Sh to get 65 Hull. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Archaeoshields should now properly provide their shield hardening bonus. . A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. That's worse than 6+6=12s for a purely neutral weapon. Stellaris is a sci-fi grand strategy game set 200 years into the future. ago. I prefer armor Regen and have a slight armor favoritism. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. I'm assuming the. Legacy Wikis. Cato Mar 7, 2018 @ 5:55pm. Stellaris Wiki Active Wikis. Go to Stellaris r/Stellaris. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #15. 6 shield regen, 15% shield hardening. Sep 13, 2020 766 932. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Report. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. So in average the same amount of shield or armor will least half as much time as the hull. and with the introduction of armor and shield hardening it's just not effective. 0. Stellaris: Tech. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Just what it say on the tin. Was wondering if this also applies to archeo. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. As for the reactive armor, yes the hardening modifiers stack. Made this for my own use, so don't expect any big features or updates. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Unbidden anchors provide 50% hardening to all units in the system. Hardening stacking question. If you're using a 1080p display you could try using this mod. -100% doubles your shields. • 2 yr. Had no reason to. Deselect it. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Those Khans are notoriously sickly. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Patch 19-03-2023. For downside traits, Unruly and Deviants are the best. My apologies for misleading everyone to believe this was vanilla. Ironically, there is an advanced armor option known as Dragonscale Armor. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Members Online Does 100% shield hardening work?If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Small ships can't do it no matter how much you try. 5x divider on shields. Shield nullification. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Below is an example of what I found out while testing ship combat. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. 9K health and 20% evasion. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. == General ==. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Stellaris. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Adds the Shrouded Star, which gives . 3. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. It should say what event you got. A new Stellaris update 3. The stasis field does less direct shielding than T5, but also adds hardening, which is big. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. All neutral or friendlies share gateways access. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. ago. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Shield strength, against full shield penetrators, is given by. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. 7. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. In the default galaxy map mode, subjects have the same color as their overlord. Montu just released a defensive component tier list if you want a more indepth explanation. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Maybe they won't attack next time. Now say, 30% shield hardening cuts Disruptor damage by a third. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Equip an ancient suspension field 2. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. armor an shield hardening definitely help ship survival vs missiles and disruptors. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Stellaris 3. Stellaris 2. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Shield hardening was extremely useful in my last game (mostly against the Scourge). Hello! I used to be pretty hardcore into this game. E. Cruiser won. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. 6 “Orion” update includes many changes to combat. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. The shield hardening components kind of revive the shields back to their older glory. It lacks the bonus to hull damage lasers have. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. events. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. Stellaris Real-time strategy Strategy video game Gaming. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. How a nation becomes and is powerful can be done in a variety of ways. Discussion So which one is best based on your experience with the game so far. 2x regenerative hull tissue. And ye, I'm already undetectable and in a "sweet spot". ironsasquash • 10 mo. ago. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Stellaris: Armor Hardeners are very effective. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. g, 100% penetration vs 75% hardening means 25% of the damage goes through. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Thread starter Chuunibyou Imouto;. 5 Q3. Increased the base damage of Flak PD. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. . Go to Stellaris r/Stellaris. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. E. 25k health and 12% evasion. . It matters more with shields. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass.